Feb 27, 2010, 11:57 PM // 23:57
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#21
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by upier
AP.
All the cool kids are using it.
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AP is completely broken and needs changing. I think it would be balanced if it read "All Assassin skills are recharged" rather than all skills.
But yea, sure AP is better than the entire inspiration line. It is also better than many, many other attribute lines as well. I would say it is the single most overpowered skill in the game.
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Feb 28, 2010, 02:47 AM // 02:47
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#22
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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The reason Spirit of Failure was nerfed was because it was part of a build that made the frontline kill itself with hexes, not because other professions were taking advantage of it.
Last edited by Skye Marin; Feb 28, 2010 at 02:49 AM // 02:49..
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Feb 28, 2010, 06:26 AM // 06:26
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#23
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Lanier
No, I completely acknowledge that necros have a better form of energy management. However, I would put mesmers on par with rits and eles when it comes to energy management options (with the exception of an SoS/spirit siphon rit). Eles energy management is less conditional than mesmers but is also less powerful (unless you invest in an elite energy management. But if you are going to do this, then you also have to bring lyssa's aura into the picture which is insanely good as well). Mesmers are the type of profession that is a high risk/high return type of profession. Although their energy management is, in general, more conditional, it is also, in general, more powerful.
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Given the choice, I'd take GOLE over any nonelite Mesmer energy management even on a Mesmer primary unless my build disbarred it (by requiring a different secondary profession or I'm not casting many 10+ energy spells - these tend to be gimmicky builds, although to be fair, these days those are the only Mesmer builds that are really competitive). With 0 energy management, GOLE is often better than an Inspiration skill with a decent attribute investment.
Quote:
you constantly mention how much time you spend wanding. If this is the case, I think you need to work some on your build. Here is my VoR build I run, and I find that I rarely have to resort to wanding:
VoR
Empathy
Backfire
Cry of Pain
Overload
By Ural's Hammer
Drain Enchantment
Glyph of Lesser Energy
Overload and Empathy both have short enough recharges that they can be used pretty frequently, thus reducing time spent wanding. I like Overload's synergy with VoR and backfire cause its not an interupt, and therefore, the enemy is going to take the increased damage from overload and the VoR or backfire damage.
What I am trying to say is that mesmer's energy management is already powerful enough. Im all for moving it to the fast casting attribute to raise its appeal, but I really dont think mesmers need an energy management buff at all.
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Saying that a Mesmer has no problem with recharges because they have Overload is like saying an Elementalist with lots of long-recharge spells has no problem with recharge because it can spam flare/stone daggers/ice spear in the downtime (Lightning Javelin gets a pass because interrupting a physical attack every two seconds is actually useful). Sure, it's better than wanding...vaguely...but other professions (including Elementalists) can instead be doing something that actually matters instead of spamming token damage packets.
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Feb 28, 2010, 06:03 PM // 18:03
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#24
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Quote:
Originally Posted by draxynnic
Given the choice, I'd take GOLE over any nonelite Mesmer energy management even on a Mesmer primary unless my build disbarred it (by requiring a different secondary profession or I'm not casting many 10+ energy spells - these tend to be gimmicky builds, although to be fair, these days those are the only Mesmer builds that are really competitive). With 0 energy management, GOLE is often better than an Inspiration skill with a decent attribute investment.
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ok... uh, yea. I like gole too and I often bring it on my bars as well. still, Power drain and Auspicious generally give a higher energy return. Gole is good because it is unconditional. Power drain and Auspicious are conditional but give a greater energy return. It all comes down to personal preference really.
Quote:
Originally Posted by draxynnic
Saying that a Mesmer has no problem with recharges because they have Overload is like saying an Elementalist with lots of long-recharge spells has no problem with recharge because it can spam flare/stone daggers/ice spear in the downtime (Lightning Javelin gets a pass because interrupting a physical attack every two seconds is actually useful). Sure, it's better than wanding...vaguely...but other professions (including Elementalists) can instead be doing something that actually matters instead of spamming token damage packets.
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Overload isnt in the bar for mindless spamming. That would be a waste of energy. It is there b/c 90-95 ar ignoring damage is good. Spamming overload is bad but using it when an enemy is using a spell means that they take the damage from both backfire and overload. That is a hell of a lot of ar ignoring damage right there. It synergizes well with VoR and backfire because it doesnt interupt the spell, thus the enemy takes damage from both sources.
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